Dev Log - December 2022


December is here, and the objectives haven't changed. Meanwhile, there has been a lot in the background that happened in November. v010 was released to supporters, blueberry content and new NPCs with their own story is in progress. Meanwhile, a lot of behind the scenes work has been done. There's a studio name, deployment is getting ready for steam and itchio, and I've been improving my skills for image and audio editing.

Adding in all of the things that I have learned in game development in the engine and in general, and there has been a lot for the whole year.

I've been also getting the quality of the story and sfx elements up a notch. To do this, I've created a new game and been reviewing all of my code and dialog as I add them back in. It's resulted in me cleaning up a couple hundred lines of code, adding a few hundred lines of extra dialog, implement a new UI system for displaying information, and a new quest system that's been just as useful for me finding gaps as it will be for players tracking all of the story arcs in the game. 

I'm still in the process of adding everything back in, but the game main story arc has been nearly complete already. Aside from finishing up blueberry and the new NPC stories, there hasn't been too much to add. Doing this helps to get the game to a finished quality. 

When do you get your hands on this? I'm finishing putting a lot of the essential stuff back in, and then I can put out a general release according to my deployment plans.

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Comments

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Is there a link to the Patreon? The one on WG doesn't seem to work anymore

Thanks for the heads up. I've updated the OP to include all links there, with the new patreon link to the game studio.
I've also gone through and deleted that older patreon link. Thanks!

(+1)

Can't wait to see how much you've improved! Keep up the awesome work :D

(+1)

Thanks. It feels good to see the old code, and find new ways to improve it, or find things that I was missing. Feeling even better about the game than before.